![]() Numerous never-ending battles | I have always had a strong hate for respawning enemies and Black Legend doesn’t change that.And again, I understand that this was the point but I disliked it somewhat. It has some nice touches though, execution sites or the tree in the guild square light up the visuals a bit but overall it remains a little depressing. ![]() At first sight, it is a shame as the city of Grant is nicely detailed but after a while, you start to notice that they re-use a lot of the assets. The always present fog makes the brown city streets very unattractive, a more diverse color scheme would have been very welcome. Should have been called Grey Legend | I understand what Warcave tried to do here but the visuals for Black Legend are extremely dull because of a severe lack of color.Exploring the world to find new classes and weapons, balancing your party so you have enough attack, healing, and ‘tank’ abilities is all a bit time-consuming, especially with the bad menu layouts but I had some fun with it. On top of that is an alchemy part that you can use to buff up your damage against mobs. So learning crucial abilities by earning experience from using your characters is what you’ll do the most, this process can become rather addictive. Healing is an important aspect here, even more so than doing damage. Creating your own balanced party of four will require some tactical thinking. I explain the mud parts in the mixed and disliked sections but this game has a very similar core gameplay experience to some typical job mechanics in RPG games. A deep and fun class management system | The combat from Black Legend is a diamond, you just need to remove some of the sticky mud before you’ll see the beauty of it.We played Black Legend for over ten hours on Xbox Series X. That interest quickly vanished like morning mist when I started to play. That’s why Black Legend managed to pique my interest when it was announced in 2020, additionally because it is a tactical turn-based RPG too with some fun-looking tactical gameplay. (Better known in English as nixie) Might be weird to say but folklore has always been an interest of mine. Working in Ghent I was fairly familiar with some of them, especially the story about nekkers. LifeisXbox’s Black Legend review | Belgian developer Warcave uses their regional folklore as inspiration for the story of Black Legend.
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